How To Program For The Iphone Os In 10 Lessons

The development environment is the main way to create applications whatever language and platform. Here the author shows how to solve the problem of thousands of programmers who do not have a Mac. It is also focused also Apple's SDK installation for the iPhone.

2nd Lesson - The anatomy of the SDK and Objective-C

In this lesson Claudio talks about the SDK structure, its main components and what are each of them. It also speaks of the fundamentals of programming with Objective-C language derived from C-Standard, but oriented object following the pattern of the Smalltalk language (one of the first object-oriented).

3rd Lesson - Objective-C (syntax elements)

This lesson will introduce the elements that compose and form the Objective-C syntax. Those elements which are used constantly in programming for the iPhone.

4th Lesson - Objective-C (class definition)

In this lesson you'll learn how to create classes through two files containing directives "interface" and "implementation". You learn how to unite them with the command "#import" and sending messages between the instantiated objects.

5th Lesson - Objective-C (properties, categories and protocols)

In the fifth lesson the author concludes content on Objective-C. Learn about "Properties", "Categories" and "Protocols".

6th Lesson - The anatomy of iPhoneOS

In this lesson the author gives an insight into the iPhone OS, its key features and especially its limitations. Knowing these limitations is important to avoid that their applications are closed application by Apple App Killswitch (guard Species that shuts down an application that is consuming too much resource).

7th lesson - Methods iPhoneOS

In this lesson Claudio teaches about creating objects, memory management, events, delegates and data sources.

8th Lesson - Introduction to Xcode

In Lesson number 8 the reader will be introduced to Xcode, an application that has everything it takes to make applications for the iPhone.

9th Lesson - Iteration with you (Part 1)

In this lesson you can learn about how to interact a little more with the user. And it will build its first application using Interface Builder. As an introduction the author speaks some some limitations when programming for mobile devices.

10th Lesson - Iteration with you (Part 2)

In the second part of the iteration with the user, the author introduces some video tutorials for better dynamic learning.

This is the 10 lessons available so far, soon the author promises to create a more complex application, also explaining each component of graphical Library Interface Builder.

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